Underlying intensity to Mission

Shaun Caalin G vatrionting Writer

A Nintendo 64: Mission Impossible (Infogames/Oceat:) vs Misscon Die posstbi tn out tor nearly a ve. sold a million copies and vet was heavily panned by critics as a Goldeneve 007 wannabe. | wonder how ¢ will be receive being ported to the PC any rate, T thought Pd a whirl now that ail the hub- bub has died down: Ir ain't so bad. Un fact, fone drops the Goldeneye comparison it's pretty ood, It’s fairly stan-

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dard mission-based. sceret

odour of a Role Plavir Game. Gameplay involves a great deal of interaction, dia- logue even- though many computer characters are fim-

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ited toa single reason tor being, but missions can move along smoothly, movie like, ONee VOU get the hang of it. Nifty gadgets and the indis- pensable “face changer” add unique elements to an other- Wise standard mission based game. There is an underlying nthe story-line roo. There is, after all, a mole in your midst; and your

mandate is to accomplish impossible missions with fit Ue more than your wits dubious allies and a few 1

tools & to ure, isn't Goldene ut it good just the same. Good rental, Geod purchase.

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